using System;
using System.Collections.Generic;
using UnityEngine;

public class ItemTable : ScriptableObject
{
    public List<ItemTableField> ItemTableFieldList = new List<ItemTableField>();
}

[Serializable]
public class ItemTableField
{
    public int id;
    public int levelId;
    public int progressId;
    public int createTime;
    public int zombieTime;
    public int zombieType;
    public int bornPos;
}